One of the key problems in teaching fundamental concepts in information systems is how to ground the theory in experiences that the students can relate to. To overcome this problem, a business game called Flowers For The World has been developed and used across a wide variety of IS courses. This paper will describe the game and the result of using it for a 300-level course in analysis and design. The possibility exists that the game could be developed to provide a common business foundation across all business school curricula.
Education | Educational Methods | Electrical and Computer Engineering | Management Information Systems | Systems and Communications
Used with permission from the Association for Information Systems, Atlanta, GA; 404-413-7444; www.aisnet.org. All rights reserved.
Moores, T. T.,
Chang, J. C.
Flowers For The World: Developing a Business Game to Support the Teaching of IS Concepts.
Proceedings of the Seventh Americas Conference on Information Systems