Document Type

Conference Proceeding

Abstract

One of the key problems in teaching fundamental concepts in information systems is how to ground the theory in experiences that the students can relate to. To overcome this problem, a business game called Flowers For The World has been developed and used across a wide variety of IS courses. This paper will describe the game and the result of using it for a 300-level course in analysis and design. The possibility exists that the game could be developed to provide a common business foundation across all business school curricula.

Disciplines

Education | Educational Methods | Electrical and Computer Engineering | Management Information Systems | Systems and Communications

Comments

Conference held: Boston, MA

Permissions

Used with permission from the Association for Information Systems, Atlanta, GA; 404-413-7444; www.aisnet.org. All rights reserved.