The p[AR]k: An Engagement Between Technology and Landscape Performance
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Project stakeholders can be further engaged with a project by using a tangible medium with technology to generate augmented and measurable outcomes. This study tests the adaptation of the Augmented Reality (AR) sandbox to include performance measurements such as tree benefits, stormwater management, and accessibility in the scope of pocket parks. Tethering malleable media with advance computational modeling can result in a more comprehensive project outcome by revealing the intangible performance of design with graphic information. Augmented reality sandboxes are becoming a more common tool for landscape architecture classes and other studies to understand heightfields of topography as the user manipulates a form of sand media in an enclosed container.
Augmented reality sandbox; Landscape performance; Digital communication; Computational modeling; Parametric modeling
Architecture | Computer Engineering | Digital Communications and Networking | Engineering | Landscape Architecture
The p[AR]k: An Engagement Between Technology and Landscape Performance.