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Description
The video gaming industry has become an innovative aspect in the advancement of technology and the entertainment industry, providing the audiences with an immersive and interactive entertainment experience. Video games are becoming one of the most popular recreational activities in the United States, among a diverse population spanning every age, gender, and ethnicity. Games have evolved over the past five decades, from single standalone games into collaborative and competitive multiplayer games (Banyai et al., 2018). However, games have become much more than a hobby, it has flourished into a professional competitive gaming industry called Esports. Millennial and Gen Z have overtaken Baby Boomers as the largest generation in America, becoming the primary consumer in the 21st century with an extensive influence of how corporations sell their products. Growing up in a rapidly advancing technological society, millennial and Gen Z have grown an affinity toward technology, social media, and digital entertainment. Currently there has been a decline of physical attendance among young audiences in spaces such as malls, casinos, and hotels. What sort of amenities these spaces can incorporate to attract younger audiences? This question is especially important to Las Vegas since it is considered to be the Entertainment Capital of the World with its large variety of entertainment facilities. Video games are becoming one of the most popular recreational activities in the United States, among a diverse population spanning every age, gender, and ethnicity. The goal of this project is to develop conceptual designs of Esports implementations into existing archetypes that can capitalize on Esports' lucrative business investment in the entertainment industry.
Publisher Location
Las Vegas (Nev.)
Publication Date
5-15-2021
Publisher
University of Nevada, Las Vegas
Language
English
Keywords
Esports; Video Games; Esports Arena; Malls; Hotels; University; Architecture Hospitality
Disciplines
Interior Architecture
File Format
File Size
51100 KB
Recommended Citation
Jiang, Jerry, "Esports Entertainment of the Future: Esports Integration with Different Archetypes" (2021). Hospitality Design Graduate Student Capstones. 32.
https://digitalscholarship.unlv.edu/arch_grad_capstones/32
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