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Description
Higher education utilizes may different teaching practices. Teaching using the method of gaming is underutilized. The younger students entering higher education live in a world where technology has always existed. Technology has been used their entire life to learn and play games. As educators, we can capitalize on these technologically advanced students by incorporating gaming in the classroom to foster socialization and collaboration, to motivate learning, and provide the student with a sense of accomplishment through gaming success. Gaming in the classroom will engage the student in the subject and help them quickly think and react. In nursing education, student engagement can be an issue related to content learning and can be difficult to get the students to apply critical thinking and clinical judgement to the content they are not engaged with. Gaming can improve both of these areas that foster problems in current nursing education.
Publisher Location
Las Vegas (Nev.)
Publication Date
1-23-2020
Publisher
UNLV Office of Faculty Affairs
Language
English
Keywords
Technology in the classroom
File Format
File Size
133 KB
Recommended Citation
Trnka, Margaret, "Game Based Learning: Gaming in Education" (2020). UNLV Best Teaching Practices Expo. 117.
https://digitalscholarship.unlv.edu/btp_expo/117
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