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Description
Augmented Reality (AR) technology can be used with indirect mediums to allow virtual interaction to have a greater impact on society. This research is significant because it contributes to giving users a better experience interacting with their surroundings. The purpose of this study was to test if items can be overlayed on an environment using a phone camera. Additionally, we investigated the type of software required for mobile phone platforms. Researchers used Unity Engine software equipped with a Vuforia mod to overlay a digital world onto a physical environment utilizing fiducial markers. For pathfinding, we used traditional algorithms such as A* and Dijkstra’s shortest path. Thus far, results indicate that when development is complete it will be feasible to develop cloud anchor-based navigation in ULABS navigation application as long as the device used is compatible with AR Core. The application will achieve AR navigation by overlaying on top of the physical environment with a fiducial tracker outline to pull virtual objects into reality using a phone’s camera. Further research into this subject will continue after the project moves into production.
Publication Date
Fall 11-15-2021
Language
English
Keywords
Augmented reality; Mobile platforms; Devices; Computer Science; Development
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File Size
2000 KB
Recommended Citation
Nava-Camal, Vanessa and Fonseca Cacho, Jorge Ph.D., "Augmented Reality (AR) on the Physical Environment and mobile platforms" (2021). Undergraduate Research Symposium Posters. 62.
https://digitalscholarship.unlv.edu/durep_posters/62
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Comments
Faculty Mentor: Jorge Fonseca Cacho