The Development of BetMinder: A Mobile App to Help People Gamble Responsibly
Session Title
Session 1-4-B: Technology and Harm Minimization
Presentation Type
Event
Location
Caesars Palace, Las Vegas, Nevada
Start Date
28-5-2019 3:30 PM
End Date
28-5-2019 4:55 PM
Disciplines
Health Psychology | Other Mental and Social Health | Substance Abuse and Addiction | Telemedicine
Abstract
This session describes how we put evidence-informed responsible gambling into people’s hands, literally. Financial literacy and principles of behavioural science informed this novel gambling solution. Specifically, the app provide gamblers with ‘just in time’ information via notifications on their phone, and also helps gamblers to track their wins and losses. In addition, the app translates spending into real opportunity cost (e.g., the amount you spent is equivalent to a trip to New York). I trace the path from initial conversations, to commissioned report, to consultation and application development and the stumbling blocks along the way. Future evaluation efforts are also discussed.
Keywords
mobile application, responsible gambling, behavioral tracking
Funding Sources
Funding from Gambling Research Exchange Ontario.
Competing Interests
None.
The Development of BetMinder: A Mobile App to Help People Gamble Responsibly
Caesars Palace, Las Vegas, Nevada
This session describes how we put evidence-informed responsible gambling into people’s hands, literally. Financial literacy and principles of behavioural science informed this novel gambling solution. Specifically, the app provide gamblers with ‘just in time’ information via notifications on their phone, and also helps gamblers to track their wins and losses. In addition, the app translates spending into real opportunity cost (e.g., the amount you spent is equivalent to a trip to New York). I trace the path from initial conversations, to commissioned report, to consultation and application development and the stumbling blocks along the way. Future evaluation efforts are also discussed.
Comments
Participants will be inspired to think creatively about mobilizing evidence and benefit from our lessons learned in creating a mobile app. Participants will learn about a free-to-use app to support responsible gambling that may be useful for populations served.