Session Title
Session 2-2-C: Consumer Protection
Presentation Type
Event
Location
Caesars Palace, Las Vegas, Nevada
Start Date
29-5-2019 11:00 AM
End Date
29-5-2019 12:25 PM
Disciplines
Economics | Gaming Law | Policy Design, Analysis, and Evaluation
Abstract
The traditional landscape of games of chance such as lotteries, betting, casinos and slots has become intertwined with complex financial products as well as digital games with elements of chance.
The Netherlands Gambling Authority has issued a guidance paper outlining a five-step decision process in order to determine whether a game classifies as gambling:
- Threshold: is the number of providers, players and the amount money involved considerable enough to warrant spending resources in assessing the game?
- Overlap: is there potential overlap with other rules and regulations, in particular those governing financial products?
- Prize: does the game award its winners with prizes of economic value?
- Predominant influence: do the game’s elements of chance have a predominant influence relative to players’ skills in determining the game’s outcome?
- Substitutes: for games that do not meet the prize and predominance criteria, are there potentially similar harms to the public (such as the risk for addiction and crime) as gambling, and does this warrant further policy or legislative measures?
In this talk, we discuss the guidance paper and share our experiences in applying it to loot boxes in more detail.
Keywords
regulation, chance, skill, gaming, loot boxes, Netherlands
Funding Sources
his work was funded entirely by the Netherlands Gambling Authority, an independent governmental organization with the legal mandate to license, regulate and supervise all gambling operators in the Netherlands. The Netherlands Gambling Authority has drafted the underlying guidance paper for this presentation based on its legal mandate, the author's expertise and a public market consultation.
Competing Interests
The authors declare to have no financial or non-financial competing interests, other than from the Netherlands Gambling Authority as the funding agency.
What is a game of chance? An application to loot boxes
Caesars Palace, Las Vegas, Nevada
The traditional landscape of games of chance such as lotteries, betting, casinos and slots has become intertwined with complex financial products as well as digital games with elements of chance.
The Netherlands Gambling Authority has issued a guidance paper outlining a five-step decision process in order to determine whether a game classifies as gambling:
- Threshold: is the number of providers, players and the amount money involved considerable enough to warrant spending resources in assessing the game?
- Overlap: is there potential overlap with other rules and regulations, in particular those governing financial products?
- Prize: does the game award its winners with prizes of economic value?
- Predominant influence: do the game’s elements of chance have a predominant influence relative to players’ skills in determining the game’s outcome?
- Substitutes: for games that do not meet the prize and predominance criteria, are there potentially similar harms to the public (such as the risk for addiction and crime) as gambling, and does this warrant further policy or legislative measures?
In this talk, we discuss the guidance paper and share our experiences in applying it to loot boxes in more detail.