“What, Was I Supposed to Give Up My Career?”: The Working Worlds of Women in Gaming Management
Session Title
Session 2-2-E: Research – Women in the Industry
Presentation Type
Event
Location
Caesars Palace, Las Vegas, Nevada
Start Date
29-5-2019 11:00 AM
End Date
29-5-2019 12:25 PM
Disciplines
Gender and Sexuality
Abstract
This study sets out to explore the work and lives of women in casino gaming management. I focus on making women’s voices and experiences heard in an industry that is still heavily male dominant. This research uses in-depth, semi-structured interviews to discover work experiences of women across departments and industry divides, exploring four dimensions of their daily work lives and career decisions: barriers to advancement, work-life balance, mothering, and sexual harassment. I interview women from various sectors of the gaming industry, from resort operations, to manufacturing, to consulting firms, to compare and contrast different work cultures as variables to paint the totality of the industry. This study introduces both an academic and policy discussion around what is—and what isn’t—working for gaming women at work. By listening to women’s stories and understanding their experiences, as well as offering new perspectives and counter narratives, we can begin to invite change to create safer, healthier, happier, more inclusive workplaces for all. These women’s stories and experiences serves as a reminder that although women have come far in the workplace, there is still further to go.
Keywords
Women, women in gaming, sexual harassment, work-life balance, mothering, barriers to advancement
Funding Sources
none
Competing Interests
none
“What, Was I Supposed to Give Up My Career?”: The Working Worlds of Women in Gaming Management
Caesars Palace, Las Vegas, Nevada
This study sets out to explore the work and lives of women in casino gaming management. I focus on making women’s voices and experiences heard in an industry that is still heavily male dominant. This research uses in-depth, semi-structured interviews to discover work experiences of women across departments and industry divides, exploring four dimensions of their daily work lives and career decisions: barriers to advancement, work-life balance, mothering, and sexual harassment. I interview women from various sectors of the gaming industry, from resort operations, to manufacturing, to consulting firms, to compare and contrast different work cultures as variables to paint the totality of the industry. This study introduces both an academic and policy discussion around what is—and what isn’t—working for gaming women at work. By listening to women’s stories and understanding their experiences, as well as offering new perspectives and counter narratives, we can begin to invite change to create safer, healthier, happier, more inclusive workplaces for all. These women’s stories and experiences serves as a reminder that although women have come far in the workplace, there is still further to go.