Session Title
Session 2-4-B: Responsible Gambling Training
Presentation Type
Event
Location
Caesars Palace, Las Vegas, Nevada
Start Date
29-5-2019 3:30 PM
End Date
29-5-2019 4:55 PM
Abstract
Describing, understanding and mitigating product-related risk is one of the fastest growing priorities for the gambling industry, regulators and all those concerned to minimise gambling-related harm. However, it is also one of the most challenging priorities. This conference paper will consider the feasibility, application and potential impact of a training-led approach to responsible game design, within IGT. In this presentation, we will review the need for industry to manage product-related risk. We will also briefly examine the existing theory and evidence around responsible game design. Practical examples of the types of training content and delivery under consideration will also be included. We will also examine the advantages and disadvantages of a training-led approach. Finally, we will explore the important question of ‘impact’ and outline future priorities and challenges for designing sustainable games in the gambling industry.
Implications: Managing risks posed by gambling games has become a priority for gambling regulators, industry and other concerned stakeholders. In this presentation, we will discuss the critically important questions and share our current thinking, with examples, of what we think is a positive step in the right direction.
Keywords
Gambling, Problem Gambling, Responsible Gaming, Game Design, Product related-risl, training-led
Exploring Training-led Approaches to Responsible Game Design
Caesars Palace, Las Vegas, Nevada
Describing, understanding and mitigating product-related risk is one of the fastest growing priorities for the gambling industry, regulators and all those concerned to minimise gambling-related harm. However, it is also one of the most challenging priorities. This conference paper will consider the feasibility, application and potential impact of a training-led approach to responsible game design, within IGT. In this presentation, we will review the need for industry to manage product-related risk. We will also briefly examine the existing theory and evidence around responsible game design. Practical examples of the types of training content and delivery under consideration will also be included. We will also examine the advantages and disadvantages of a training-led approach. Finally, we will explore the important question of ‘impact’ and outline future priorities and challenges for designing sustainable games in the gambling industry.
Implications: Managing risks posed by gambling games has become a priority for gambling regulators, industry and other concerned stakeholders. In this presentation, we will discuss the critically important questions and share our current thinking, with examples, of what we think is a positive step in the right direction.