Deconstructing the organization through Indigenous education, The unexpected entrepreneurship outcome
Session Title
Session 3-2-D: Case Studies – Engagement
Presentation Type
Event
Location
Caesars Palace, Las Vegas, Nevada
Start Date
30-5-2019 11:00 AM
End Date
30-5-2019 12:25 PM
Disciplines
Other Business
Abstract
The purpose of this paper is to show that education in gaming and hospitality creates entrepreneurial outcomes within the industry. This research is based on the case study method with interviews of students who have graduated from the First Nations University of Canadas certificate in Hospitality,Tourism and Gaming Entertainment Management.
In 2003 the certificate was launched in partnership with industry. The purpose of the program was to address the specific human resource training needs of its stakeholders. The goal was to provide students with the skills and knowledge to effectively compete in the labour markets related to the hospitality, tourism and gaming entertainment management industries. Although we anticipated that our graduates would find employment in the gaming and hospitality industries we didn't expect student entrepreneurship to be an organizational outcome.
Many of our senior graduates have used their training to research the organizational systems and are now in management positions. In these roles they are affecting change to eliminate systemic barriers in the hospitality industry. Having an entrepreneurial approach they are using innovation to create change and impacting systems to forge pathways for Indigenous participation. This study shows that they are deconstructing organizational norms and bringing inclusion of Indigenous culture into non-indigenous organizations using entrepreneurial approaches.
Keywords
First Nations, Education, Management, Entrepreneurship, Inclusion
Funding Sources
None
Competing Interests
None
Deconstructing the organization through Indigenous education, The unexpected entrepreneurship outcome
Caesars Palace, Las Vegas, Nevada
The purpose of this paper is to show that education in gaming and hospitality creates entrepreneurial outcomes within the industry. This research is based on the case study method with interviews of students who have graduated from the First Nations University of Canadas certificate in Hospitality,Tourism and Gaming Entertainment Management.
In 2003 the certificate was launched in partnership with industry. The purpose of the program was to address the specific human resource training needs of its stakeholders. The goal was to provide students with the skills and knowledge to effectively compete in the labour markets related to the hospitality, tourism and gaming entertainment management industries. Although we anticipated that our graduates would find employment in the gaming and hospitality industries we didn't expect student entrepreneurship to be an organizational outcome.
Many of our senior graduates have used their training to research the organizational systems and are now in management positions. In these roles they are affecting change to eliminate systemic barriers in the hospitality industry. Having an entrepreneurial approach they are using innovation to create change and impacting systems to forge pathways for Indigenous participation. This study shows that they are deconstructing organizational norms and bringing inclusion of Indigenous culture into non-indigenous organizations using entrepreneurial approaches.
Comments
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