Lessons learned from analysis of online play in the UK
Session Title
Session 3-1-C: Special Session
Presentation Type
Paper Presentation
Location
Park MGM, Las Vegas, NV
Start Date
25-5-2023 9:00 AM
End Date
25-5-2023 10:30 AM
Disciplines
Behavioral Economics | Data Science
Abstract
As part of the Patterns of Play Project, commissioned by GambleAware and the Gambling Commission, we were permitted to sample 140,000 online customer accounts spread across seven leading British operators. Account records covered one full year of activity, with complete data on transactions, use of safer gambling tools and operator social responsibility interventions. All the principal forms of gambling except the National Lottery were represented in the data. Our brief was to describe the online gambling landscape in Britain, including patterns by age, gender and the socio-economic conditions of the neighbourhood to which an account was registered. Topics analysed included the degree of dependence on high spending customers in the betting and gaming sectors, choice of products, levels of spending and engagement, participation in high spend and long duration sessions, achieved player rates-of-return, selection of odds for bets, differential behaviour between daytime and late-night sessions, use of time-out and deposit limit tools, and frequency of operator-initiated interaction with customers potentially experiencing harm. From the project’s extensive Report, this presentation will pick out surprising and unsurprising findings relevant to a range of stakeholders in the gambling sector.
Lessons learned from analysis of online play in the UK
Park MGM, Las Vegas, NV
As part of the Patterns of Play Project, commissioned by GambleAware and the Gambling Commission, we were permitted to sample 140,000 online customer accounts spread across seven leading British operators. Account records covered one full year of activity, with complete data on transactions, use of safer gambling tools and operator social responsibility interventions. All the principal forms of gambling except the National Lottery were represented in the data. Our brief was to describe the online gambling landscape in Britain, including patterns by age, gender and the socio-economic conditions of the neighbourhood to which an account was registered. Topics analysed included the degree of dependence on high spending customers in the betting and gaming sectors, choice of products, levels of spending and engagement, participation in high spend and long duration sessions, achieved player rates-of-return, selection of odds for bets, differential behaviour between daytime and late-night sessions, use of time-out and deposit limit tools, and frequency of operator-initiated interaction with customers potentially experiencing harm. From the project’s extensive Report, this presentation will pick out surprising and unsurprising findings relevant to a range of stakeholders in the gambling sector.