Session Title

Session 3-3-C: Research Perspectives

Presentation Type

Paper Presentation

Location

Park MGM, Las Vegas, NV

Start Date

25-5-2023 1:30 PM

End Date

25-5-2023 3:00 PM

Disciplines

Social Psychology | Social Work

Abstract

Due to the rising concern of problem video gaming, the DSM-5 has suggested including Internet Gaming Disorder (IGD) as a possible new behavioral addiction and proposed nine criteria to assess IGD. In response, a number of measurement instruments have been developed based on the DSM-5 IGD criteria. This presentation will discuss results from a systematic review that evaluated psychometric properties of these measures. Systematic search identified 22 measures. Meta-analysis revealed that 3.1% of the general population and 6.4% of video gamers had IGD. The estimated prevalence rates largely varied across different measures. Although many measures demonstrated satisfactory structural and construct validities, these measures accounted for an average < 50% of the variance of the items. This suggests that measures do not fully operationalize the DSM-5 criteria and other symptoms should be considered. Measurement invariance and test-retest reliability were established for < 50% of these measures. Diagnostic performance were only examined for two measures using data from clinical structured interviews. While much more work is needed to accurately conceptualize and measure IGD, the present review indicates that the Internet Gaming Disorder Scale – Short Form is the most optimal DSM-5 measure of IGD currently available.

Implications: This work is conducted in response to the call for rigorous research on Internet gaming disorder (IGD). Findings have important implications for implementing uniform, psychometrically sound measures that accurately conceptualize, assess, and identify IGD in both research and clinical settings.

Keywords

Internet gaming disorder, DSM-5 Criteria, Psychometric properties, COSMIN review, Meta-analysis

Author Bios

Vivien (Wen Li) Anthony, Ph.D. is Associate Professor and Scientific Director for Video Gaming and eSports at the Center for Gambling Studies at Rutgers University. Her research focuses on problem technology use, including video gaming, esports, gambling and other interactive technologies, as a type of behavioral addiction.

Devin J. Mills, PhD is Assistant Professor in the Department of Community, Family, and Addiction Sciences at Texas Tech University. His research explores the development of substance use disorders and behavioral addictions, specifically video gaming and gambling disorder, from social and personality psychological frameworks. In addition to studying the development of addictions, he also examines the factors that promote and sustain individuals' recovery from addiction.

Lia Nower, JD, Ph.D. is Professor and Director of the Center for Gambling Studies at Rutgers University. Her research focuses on etiology, treatment, policy initiatives around harm reduction and responsible gambling, and big data analyses of online gambling and sports wagering. She serves as a Senior Editor for Addiction and Assistant Editor of International Gambling Studies. Dr. Nower is also the 2022 recipient of the Lifetime Research Award from the National Council on Problem Gambling in Washington D.C.

Funding Sources

None

Competing Interests

None

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May 25th, 1:30 PM May 25th, 3:00 PM

Evaluation of the DSM-5 Internet Gaming Disorder Measures: A COSMIN Systematic Review and Meta-Analysis

Park MGM, Las Vegas, NV

Due to the rising concern of problem video gaming, the DSM-5 has suggested including Internet Gaming Disorder (IGD) as a possible new behavioral addiction and proposed nine criteria to assess IGD. In response, a number of measurement instruments have been developed based on the DSM-5 IGD criteria. This presentation will discuss results from a systematic review that evaluated psychometric properties of these measures. Systematic search identified 22 measures. Meta-analysis revealed that 3.1% of the general population and 6.4% of video gamers had IGD. The estimated prevalence rates largely varied across different measures. Although many measures demonstrated satisfactory structural and construct validities, these measures accounted for an average < 50% of the variance of the items. This suggests that measures do not fully operationalize the DSM-5 criteria and other symptoms should be considered. Measurement invariance and test-retest reliability were established for < 50% of these measures. Diagnostic performance were only examined for two measures using data from clinical structured interviews. While much more work is needed to accurately conceptualize and measure IGD, the present review indicates that the Internet Gaming Disorder Scale – Short Form is the most optimal DSM-5 measure of IGD currently available.

Implications: This work is conducted in response to the call for rigorous research on Internet gaming disorder (IGD). Findings have important implications for implementing uniform, psychometrically sound measures that accurately conceptualize, assess, and identify IGD in both research and clinical settings.