Location

UNLV Moyer Student Union 208

Start Date

16-4-2013 12:30 PM

End Date

16-4-2013 2:30 PM

Description

The primary purpose of this study was to determine if the rating of perceived exertion (RPE) and hedonics (liking or enjoyment) changed during 30 contiguous minutes of playing select, interactive video games on the Nintendo Wii system. A secondary purpose was to determine if RPE and liking differed among games.These data suggest that individuals do perceive difference in the amount of work they are performing during extended play of the same game or among sedentary and physically interactive games. Additionally, liking was similar during extended game play and among games suggesting that the physical interaction with the game may be superseded by interest in the game. Promoting the use of physically interactive gaming may be useful in helping individuals meet their daily recommendations for physical activity owing to their enjoyment which minimizes the perception of being physically demanding.

Keywords

Exercise; Interactive multimedia; Nintendo Wii video games; Pleasure; Video games

Disciplines

Cognition and Perception | Health Psychology | Kinesiotherapy | Movement and Mind-Body Therapies | Sports Studies

Language

English

Comments

File: Poster


COinS
 
Apr 16th, 12:30 PM Apr 16th, 2:30 PM

Interactive Video Gaming: Do We Feel Like We Are Exercising?

UNLV Moyer Student Union 208

The primary purpose of this study was to determine if the rating of perceived exertion (RPE) and hedonics (liking or enjoyment) changed during 30 contiguous minutes of playing select, interactive video games on the Nintendo Wii system. A secondary purpose was to determine if RPE and liking differed among games.These data suggest that individuals do perceive difference in the amount of work they are performing during extended play of the same game or among sedentary and physically interactive games. Additionally, liking was similar during extended game play and among games suggesting that the physical interaction with the game may be superseded by interest in the game. Promoting the use of physically interactive gaming may be useful in helping individuals meet their daily recommendations for physical activity owing to their enjoyment which minimizes the perception of being physically demanding.