D. Schwartz (Ed.)
Center for Gaming Research Occasional Paper Series: Paper 44
Las Vegas, Nevada
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Last page number:
This essay considers how a historical legacy of printed games dating back to the sixteenth century in Italy laid the foundation for modern board games like those produced by Milton Bradley. The technology of print and the broad publics it reached enabled the spread of a common gaming culture- one built upon shared visual structures in game boards. Modern board games, of course, relied upon similar rules and replicated the ludic functions of their Renaissance progenitors. But perhaps more importantly, they built upon and perpetuated entrenched narratives about how fortune and morality contributed to lived experiences, presenting their viewers and players with a familiar printed imagination of the game of life.
Board games; Print technology; Gaming; Early modern play
Family, Life Course, and Society | Gaming and Casino Operations Management | Hospitality Administration and Management | Tourism and Travel
Kelli Wood. “A History of Play in Print: Board Games from the Renaissance to Milton Bradley.” Occasional Paper Series, 44. Las Vegas: Center for Gaming Research, UNLV University Libraries, 2018.
A History of Play in Print Board Games from the Renaissance to Milton Bradley. In D. Schwartz (Ed.),
Center for Gaming Research Occasional Paper Series: Paper 44(44),
Available at: https://digitalscholarship.unlv.edu/occ_papers/44