Award Date

1-1-2000

Degree Type

Thesis

Degree Name

Master of Science (MS)

Department

Hotel Administration

First Committee Member

Shannon Bybee

Number of Pages

76

Abstract

The purpose of this study is to analyze the efficacy of a problem gambling training class to train adult learners and to determine whether the attitude of this sample towards problem gambling affects their ability to learn about this issue. A survey instrument was designed by the author. The researcher used frequency distribution, crosstabulations, and linear regression to analyze the collected data. The survey sample consisted of adult gaming employees in Las Vegas who attended compulsory problem gambling awareness training; What makes this topic, problem gambling, provocative is that people have difficulty accepting that the pursuit of the intangible product of gambling---entertainment---can have a deleterious effect on a perSon The passage of a problem gambling regulation, whatever the motivation, and the existence of the Nevada Council on Problem Gambling's awareness training classes are positive signs that the gaming industry is committed to addressing this issue.

Keywords

Affect; Attitude; Awareness; Employee; Gambling; Gaming; Learning; Problems; Towards; Training

Controlled Subject

Adult education

File Format

pdf

File Size

2048 KB

Degree Grantor

University of Nevada, Las Vegas

Language

English

Permissions

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Identifier

https://doi.org/10.25669/6nii-vvmk


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