Session Title
LUNCH KEYNOTE PANEL The Future of Gambling Spaces: eSports and the World of Competitive Video Gaming
Presentation Type
Event
Location
The Mirage Hotel & Casino, Las Vegas, Nevada
Start Date
9-6-2016 12:15 PM
End Date
9-6-2016 1:45 PM
Disciplines
Economics | Gaming and Casino Operations Management | Hospitality Administration and Management | International Business | Psychology | Public Affairs, Public Policy and Public Administration | Sociology | Statistics and Probability | Tourism and Travel
Abstract
eSports, or competitive video gaming, are a rapidly developing segment of sport and gaming. eSports are a unique cultural and economic phenomenon, and only recently is this nascent industry garnering substantial attention from gambling operators, regulators, and researchers. In 2015, an estimated quarter of a billion dollars will be wagered on eSports, a number projected to grow to $23 billion by 2020 (Eilers Research, 2015).
This panel presentation will provide a general overview of eSports, including some background on the industry, a description of the market and general business model, information about the gambling opportunities within eSports, sponsorship opportunities and conflicts, game mechanics that parallel standard sports (skill-based components) and those that incorporate chance, and opportunities for companies to integrate both responsible gaming and gambling practices. A short presentation during the panel will use Hearthstone, a popular eSport, as a case example to demonstrate some of the skill and chance components of the game.
Panel participants will represent different stakeholders in eSports, including academe, media, eSports gambling operators, eSport event organizers, and participants.
Keywords
eSports, Gambling, Gaming, Video games
Included in
Economics Commons, Gaming and Casino Operations Management Commons, International Business Commons, Psychology Commons, Public Affairs, Public Policy and Public Administration Commons, Sociology Commons, Statistics and Probability Commons, Tourism and Travel Commons
The Future of Gambling Spaces: eSports and the World of Competitive Video Gaming
The Mirage Hotel & Casino, Las Vegas, Nevada
eSports, or competitive video gaming, are a rapidly developing segment of sport and gaming. eSports are a unique cultural and economic phenomenon, and only recently is this nascent industry garnering substantial attention from gambling operators, regulators, and researchers. In 2015, an estimated quarter of a billion dollars will be wagered on eSports, a number projected to grow to $23 billion by 2020 (Eilers Research, 2015).
This panel presentation will provide a general overview of eSports, including some background on the industry, a description of the market and general business model, information about the gambling opportunities within eSports, sponsorship opportunities and conflicts, game mechanics that parallel standard sports (skill-based components) and those that incorporate chance, and opportunities for companies to integrate both responsible gaming and gambling practices. A short presentation during the panel will use Hearthstone, a popular eSport, as a case example to demonstrate some of the skill and chance components of the game.
Panel participants will represent different stakeholders in eSports, including academe, media, eSports gambling operators, eSport event organizers, and participants.
Comments
Attachment: PDF containing 13 slides