Award Date
12-1-2014
Degree Type
Dissertation
Degree Name
Doctor of Philosophy (PhD)
Department
Psychology
First Committee Member
Joel S. Snyder
Second Committee Member
Erin Hannon
Third Committee Member
Jefferson Kinney
Fourth Committee Member
Lawrence Mullen
Number of Pages
59
Abstract
Music video games, such as Rock Band, are an emerging and popular genre of video game that allows non-musicians a taste of what it is like to be a musician. For most people, developing musicianship (or the process of becoming competent with a particular musical instrument) to an expert level is a long and difficult process that can take up to 10 years or over 7,500 hours to complete. Yet musicians tend to outperform non-musicians on a variety of tasks--showing greater motor coordination, better synchronization skills, and better pitch and tempo discrimination--and possibly show differences in related cognitive processes. However, no research has been done on the possible cognitive benefits of being a video game musician. Three groups (a group of trained musicians, a group of video gamers and a group of non-gamer non-musicians) were tested on a music video game (Rock Band), a musical perception task (PROMS), a personality inventory (Big Five Inventory), and a visual perception task (Useful Field of View). While the Rock Band gamer group showed the highest accuracy scores on the music video game, trained musicians outperformed non-musicians on the game as well for the lowest two difficulty levels, suggesting an overlap of skills. Rock Band gamers also outperformed non-musicians on the PROMS, even matching the trained musicians, suggesting that participants who play Rock Band do benefit from enhanced musical perception skills (though it is uncertain as to when and how they develop these skills). Rock Band gamers also showed enhanced useful fields of view, with no differences between trained musicians and non-musicians. Finally, Rock Band gamers differed from trained musicians and non-musicians on two dimensions of personality--scoring lower than both other groups on Neuroticism and Conscientiousness. The results of this study suggest the need for further examination using randomly assigned, short- and long-term training with music video games.
Keywords
Ability; Gamers; Music; Musicians; Non-musicians; Rock Band (Game); Video gamers; Video games
Disciplines
Music | Psychology
File Format
Degree Grantor
University of Nevada, Las Vegas
Language
English
Repository Citation
Pasinski, Amanda, "Possible Benefits of Playing Music Video Games" (2014). UNLV Theses, Dissertations, Professional Papers, and Capstones. 2287.
http://dx.doi.org/10.34917/7048606
Rights
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