Physical Computing, Prototyping, and Participatory Pedagogies: Make-A-Thon as Interdisciplinary Catalyst for Bottom-Up Social Change

Document Type

Conference Proceeding

Publication Date

1-1-2019

Publication Title

Proceedings of the 2019 eCAADe + SIGraDi Conference: Architecture in the Age of the 4th Industrial Revolution

Volume

1

First page number:

259

Last page number:

366

Abstract

This paper describes a recent make-a-thon event to engage architecture students with physical computing systems while working with engineering and entrepreneurship students. Focusing on the scale of the object or device, the pedagogical goals were to create a productive, transdisciplinary exchange--a pluralistic blend of design charrette, engineering hackathon, and entrepreneurial pitch competition. The Arduino platform and active learning methods were deployed in order to engage with a novice, diverse group of students, leading to outcomes that were responsive to the ever-shifting technological landscape and could be spun into future commercial ventures.

Keywords

Physical computing; Prototyping; Pedagogy

Disciplines

Computer Sciences | Numerical Analysis and Scientific Computing | Physical Sciences and Mathematics

Language

English


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