Physical Computing, Prototyping, and Participatory Pedagogies: Make-A-Thon as Interdisciplinary Catalyst for Bottom-Up Social Change
Document Type
Conference Proceeding
Publication Date
1-1-2019
Publication Title
Proceedings of the 2019 eCAADe + SIGraDi Conference: Architecture in the Age of the 4th Industrial Revolution
Volume
1
First page number:
259
Last page number:
366
Abstract
This paper describes a recent make-a-thon event to engage architecture students with physical computing systems while working with engineering and entrepreneurship students. Focusing on the scale of the object or device, the pedagogical goals were to create a productive, transdisciplinary exchange--a pluralistic blend of design charrette, engineering hackathon, and entrepreneurial pitch competition. The Arduino platform and active learning methods were deployed in order to engage with a novice, diverse group of students, leading to outcomes that were responsive to the ever-shifting technological landscape and could be spun into future commercial ventures.
Keywords
Physical computing; Prototyping; Pedagogy
Disciplines
Computer Sciences | Numerical Analysis and Scientific Computing | Physical Sciences and Mathematics
Language
English
Repository Citation
Vermillion, J.,
de Salvatierra, A.
(2019).
Physical Computing, Prototyping, and Participatory Pedagogies: Make-A-Thon as Interdisciplinary Catalyst for Bottom-Up Social Change.
Proceedings of the 2019 eCAADe + SIGraDi Conference: Architecture in the Age of the 4th Industrial Revolution, 1
259-366.