Fast Heuristics for Covering 1.5D Terrain

Document Type

Conference Proceeding

Publication Date

5-12-2020

Publication Title

17th International Conference on Information Technology–New Generations (ITNG 2020)

Publisher

Springer

Publisher Location

Las Vegas, NV

First page number:

571

Last page number:

577

Abstract

We review important algorithmic results for the coverage of 1.5D terrain by point guards. Finding the minimum number of point guards for covering 1.5D terrain is known to be NP-hard. We propose an approximation algorithm for covering 1.5D terrain by a few number of point guards. The algorithm which we call Greedy Ranking Algorithm is based on ranking vertices in term of number of visible edges from them. We also present an improvement of the Greedy Ranking Algorithm by making use of visibility graph of the input terrain.

Keywords

Terrain visibility; Tower placement algorithm; Terrain illumination

Disciplines

Computer Sciences

Language

English

UNLV article access

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