Ear-slicing and Quality Triangulation

Document Type

Conference Proceeding

Publication Date

8-2011

Publication Title

Proceedings - ICSEng 2011: International Conference on Systems Engineering

Publisher

IEEE

First page number:

194

Last page number:

199

Abstract

Most algorithms for polygon triangulation do not consider the quality of generated triangles. Such algorithms tend to generate low-quality mesh characterized by a large number of thin triangles. We present an approach for modifying the ear-cutting triangulation algorithm so that resulting mesh contains higher proportion of quality triangles. We also propose additional method of polygon decomposition that supports higher quality triangulation.

Keywords

Computer algorithms; Integrated circuits--Very large scale integration; Numerical grid generation (Numerical analysis); Triangulation--Computer programs

Disciplines

Computer and Systems Architecture | Computer Engineering | Electrical and Computer Engineering | Theory and Algorithms | VLSI and Circuits, Embedded and Hardware Systems

Language

English

Permissions

Use Find in Your Library, contact the author, or interlibrary loan to garner a copy of the item. Publisher policy does not allow archiving the final published version. If a post-print (author's peer-reviewed manuscript) is allowed and available, or publisher policy changes, the item will be deposited.

UNLV article access

Search your library

Share

COinS