Title

Ear-slicing and quality triangulation

Document Type

Conference Proceeding

Abstract

Most algorithms for polygon triangulation do not consider the quality of generated triangles. Such algorithms tend to generate low-quality mesh characterized by a large number of thin triangles. We present an approach for modifying the ear-cutting triangulation algorithm so that resulting mesh contains higher proportion of quality triangles. We also propose additional method of polygon decomposition that supports higher quality triangulation.

Keywords

Computer algorithms; Integrated circuits--Very large scale integration; Numerical grid generation (Numerical analysis); Triangulation--Computer programs

Disciplines

Computer and Systems Architecture | Computer Engineering | Electrical and Computer Engineering | Theory and Algorithms | VLSI and Circuits, Embedded and Hardware Systems

Permissions

Use Find in Your Library, contact the author, or interlibrary loan to garner a copy of the item. Publisher policy does not allow archiving the final published version. If a post-print (author's peer-reviewed manuscript) is allowed and available, or publisher policy changes, the item will be deposited.

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