Ear-slicing and quality triangulation

Document Type

Conference Proceeding


Most algorithms for polygon triangulation do not consider the quality of generated triangles. Such algorithms tend to generate low-quality mesh characterized by a large number of thin triangles. We present an approach for modifying the ear-cutting triangulation algorithm so that resulting mesh contains higher proportion of quality triangles. We also propose additional method of polygon decomposition that supports higher quality triangulation.


Computer algorithms; Integrated circuits--Very large scale integration; Numerical grid generation (Numerical analysis); Triangulation--Computer programs


Computer and Systems Architecture | Computer Engineering | Electrical and Computer Engineering | Theory and Algorithms | VLSI and Circuits, Embedded and Hardware Systems


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