Convergence of gambling and gaming? Young adults' perceptions of the interrelationships between gambling and video games
Session Title
Session 2-1-E: New Horizons and Generations in Gaming
Presentation Type
Paper Presentation
Location
Park MGM, Las Vegas, NV
Start Date
24-5-2023 9:00 AM
End Date
24-5-2023 10:30 AM
Disciplines
Community Health and Preventive Medicine | Substance Abuse and Addiction
Abstract
Abstract:
Phenomena of convergence between gambling activities and video gaming have been the subject of concern for several years ; the possibility that these activities become a springboard towards a new activity inducing a risk of addiction worries many researchers and clinicians. To better understand these phenomena of convergence, research community asked for in-depth research exploring the phenomenon of gamification and gamblification. In response, this presentation aims to present the results of a qualitative study that explored the perceptions of gamers and gamblers regarding the common motivations for engaging in these activities as well as the phenomenon of perceived convergence between these two activities. Interviews with a sample of 22 young adults (m = 19 yrs) who game and gamble revealed that enjoyment, entertainment, and the acquisition of gains are common motivations for engaging in these activities. Three portraits of interrelationships between gambling and gaming participation were identified in the participants' discourse, namely (1) a perceived absence of relationship between gambling and gaming participation, (2) a relationship indicating that video gaming prevents gambling, and conversely (3) that video gaming participation generates an interest in gambling activities.
Presentation statement:
Results shows that the convergence phenomena decried in literature are not perceived by a large proportion of young adults who game or gamble. However, for some, participation in video games introduces participation in gambling. In this regard, some avenues of reflection on the awareness of this phenomenon are outlined.
Keywords
gaming, gambling, convergence, gamification, gamblification
Funding Sources
This research has been funded by Fonds de recherche du Québec - Société et Culture (FRQSC).
Competing Interests
Authors do not have any competing interests to declare.
Convergence of gambling and gaming? Young adults' perceptions of the interrelationships between gambling and video games
Park MGM, Las Vegas, NV
Abstract:
Phenomena of convergence between gambling activities and video gaming have been the subject of concern for several years ; the possibility that these activities become a springboard towards a new activity inducing a risk of addiction worries many researchers and clinicians. To better understand these phenomena of convergence, research community asked for in-depth research exploring the phenomenon of gamification and gamblification. In response, this presentation aims to present the results of a qualitative study that explored the perceptions of gamers and gamblers regarding the common motivations for engaging in these activities as well as the phenomenon of perceived convergence between these two activities. Interviews with a sample of 22 young adults (m = 19 yrs) who game and gamble revealed that enjoyment, entertainment, and the acquisition of gains are common motivations for engaging in these activities. Three portraits of interrelationships between gambling and gaming participation were identified in the participants' discourse, namely (1) a perceived absence of relationship between gambling and gaming participation, (2) a relationship indicating that video gaming prevents gambling, and conversely (3) that video gaming participation generates an interest in gambling activities.
Presentation statement:
Results shows that the convergence phenomena decried in literature are not perceived by a large proportion of young adults who game or gamble. However, for some, participation in video games introduces participation in gambling. In this regard, some avenues of reflection on the awareness of this phenomenon are outlined.