Session Title
Session 2-1-B: Technologies of Responsible Gambling
Presentation Type
Paper Presentation
Location
Park MGM, Las Vegas, NV
Start Date
24-5-2023 9:00 AM
End Date
24-5-2023 10:30 AM
Disciplines
Community-Based Research | Health Psychology
Abstract
In our technology-focused culture, the supply and demand of digital information and support has skyrocketed. In the gambling field specifically, the number and breadth of available tools for the provision of support and information have increased greatly in the last few years. However, questions exist around the appropriateness, effectiveness, and implications of gambling-focused digital tools. The current program of work focuses on answering the question: How can technology be used to deliver information and support to those across the player continuum of gambling involvement and harm? To this end, we first describe the current ecosystem of digital tools (i.e., technology features, online tools, and apps) for primary prevention among those at no-to-low risk of harm, as well as secondary prevention and tertiary support among those at moderate-to-high risk. We then review the effectiveness of digital tool features and modes of delivery, drawing upon the results of the research literature, environmental scans of gambling and mental health digital tools, rapid assessments of digital tool user data, and consultations with international stakeholders and players. We conclude by outlining promising practices, discussing barriers and areas of improvement, and proposing novel ways to target areas of need specific to the gambling field.
The contents and recommendations of this program of work are useful for informing the creation of collaborations, policies, and approaches to guide the development, dissemination, and evaluation of effective digital tools for people across the spectrum of gambling involvement and harm to support the prevention and mitigation of gambling-related harm.
Keywords
Gambling, digital tools, prevention, technology, harm reduction
Funding Sources
This program of work is funded through an independent research contract with Playtech Software Limited. The researchers were responsible for developing all aspects of the work, including the research questions, methodology, analyses, and deliverables, to which Playtech agreed.
Competing Interests
None.
Gambling Digital Tools Across the Player Spectrum: Promising Practices and Future Opportunities
Park MGM, Las Vegas, NV
In our technology-focused culture, the supply and demand of digital information and support has skyrocketed. In the gambling field specifically, the number and breadth of available tools for the provision of support and information have increased greatly in the last few years. However, questions exist around the appropriateness, effectiveness, and implications of gambling-focused digital tools. The current program of work focuses on answering the question: How can technology be used to deliver information and support to those across the player continuum of gambling involvement and harm? To this end, we first describe the current ecosystem of digital tools (i.e., technology features, online tools, and apps) for primary prevention among those at no-to-low risk of harm, as well as secondary prevention and tertiary support among those at moderate-to-high risk. We then review the effectiveness of digital tool features and modes of delivery, drawing upon the results of the research literature, environmental scans of gambling and mental health digital tools, rapid assessments of digital tool user data, and consultations with international stakeholders and players. We conclude by outlining promising practices, discussing barriers and areas of improvement, and proposing novel ways to target areas of need specific to the gambling field.
The contents and recommendations of this program of work are useful for informing the creation of collaborations, policies, and approaches to guide the development, dissemination, and evaluation of effective digital tools for people across the spectrum of gambling involvement and harm to support the prevention and mitigation of gambling-related harm.