Editors
D. Schwartz (Ed.)
Document Type
Occasional Paper
Publication Date
9-2018
Publication Title
Center for Gaming Research Occasional Paper Series: Paper 44
Publisher Location
Las Vegas, Nevada
Issue
44
First page number:
1
Last page number:
13
Abstract
This essay considers how a historical legacy of printed games dating back to the sixteenth century in Italy laid the foundation for modern board games like those produced by Milton Bradley. The technology of print and the broad publics it reached enabled the spread of a common gaming culture- one built upon shared visual structures in game boards. Modern board games, of course, relied upon similar rules and replicated the ludic functions of their Renaissance progenitors. But perhaps more importantly, they built upon and perpetuated entrenched narratives about how fortune and morality contributed to lived experiences, presenting their viewers and players with a familiar printed imagination of the game of life.
Keywords
Board games; Print technology; Gaming; Early modern play
Disciplines
Family, Life Course, and Society | Gaming and Casino Operations Management | Hospitality Administration and Management | Tourism and Travel
File Format
File Size
1.039 Kb
Language
English
Publisher Citation
Kelli Wood. “A History of Play in Print: Board Games from the Renaissance to Milton Bradley.” Occasional Paper Series, 44. Las Vegas: Center for Gaming Research, UNLV University Libraries, 2018.
Repository Citation
Wood, K.
(2018).
A History of Play in Print Board Games from the Renaissance to Milton Bradley. In D. Schwartz (Ed.),
Center for Gaming Research Occasional Paper Series: Paper 44(44),
1-13.
Available at:
https://digitalscholarship.unlv.edu/occ_papers/44
Included in
Family, Life Course, and Society Commons, Gaming and Casino Operations Management Commons, Tourism and Travel Commons