Master of Science in Hotel Administration
First Committee Member
Bo Bernhard, Chair
Number of Pages
Since online gaming began in 1995, the industry has been unsettled. Despite online gaming being viewed as illegal by the United States government, revenues generated from players in the U.S. grew consistently and rapidly from 1995 to 2006. U.S. lawmakers believed they clarified the legality issue by passing the Unlawful Internet Gambling Enforcement Act in 2006 (UIGEA); however, this legislation did little to discourage people in the U.S. from engaging in online gambling. U.S. lawmakers have long debated prohibition vs. regulation of the industry. Given the apparent ineffectiveness of online gaming prohibition via UIGEA, lawmakers favoring legalization and regulation of the industry have gained traction on Capitol Hill. This paper analyzes past legislation that has attempted both prohibition and regulation, and proposed legislation that stands to legalize, regulate, and tax the online gaming industry. This paper describes the proposed legislation, giving future online gaming operators a clear understanding of provisions of the law that must be weighed and considered before entering the industry. Additionally, this paper proposes a regulatory model, slightly different from what is in the proposed legislation, and logic for how this regulatory model more effectively promotes effective regulation of the online gaming industry. This regulatory model would appeal to lawmakers on both sides of the aisle, even those who currently oppose legalization of online gaming.
Internet gambling – Law and legislation; United States
Gaming and Casino Operations Management | Hospitality Administration and Management | Internet Law | Technology and Innovation
Montgomery, Andrew, "Online gaming: Prohibition vs. regulation" (2010). UNLV Theses, Dissertations, Professional Papers, and Capstones. 655.