Session Title
Session 1-4-E: Online Betting: New Perspectives
Presentation Type
Paper Presentation
Location
Park MGM, Las Vegas, NV
Start Date
23-5-2023 3:45 PM
End Date
23-5-2023 5:15 PM
Disciplines
Leisure Studies | Sociology | Sociology of Culture
Abstract
Mobile games have become a major part of many people's everyday life, especially since the rise of the Free-to-Play (F2P) model which brought mobile gaming to the fore of gaming culture. As a “new” cultural phenomenon, “playing” is now accessible anytime, in part due to the widespread availability of mobile technologies that host these games. Drawing from key concepts of the social practices theory, this study aims to explore how do mobile F2P games fit into the players’ everyday activities and occupations. Specifically, in what ways can time, mobile technologies and games shape the integration of gaming practices into the everyday life of players?
Based on a thematic content analysis of 15 semi-structured qualitative interviews with players, it is possible to see how three key dimensions can shape mobiles F2P gaming practices, namely the characteristics of mobile F2P games, the use of mobile technologies, and the temporal dispositions of everyday life. These results highlight how social practices theory allows for a broader understanding of mobile F2P gaming practices by taking into account both the individual and structural aspects of this phenomenon.
So what? Situating mobile F2P gaming practices within the context of everyday life can shed light on their complete embeddedness in the player’s daily routines. It highlights how time can play a major role in shaping the gaming practices and raises key questions, namely the importance of time in mobile gaming addiction.
Keywords
mobile games, free-to-play gaming, everyday life, time, mobile technologies
Funding Sources
No funding body had any involvement in any aspects of the research including, not limited to, the research questions, methodology, research conduct, or analysis of results.
Competing Interests
The authors from this study have no conflicts of interest to disclose.
Included in
Mobile Free-to-Play Gaming Practices: The Entanglement of Time, Technology and Games in Everyday Life
Park MGM, Las Vegas, NV
Mobile games have become a major part of many people's everyday life, especially since the rise of the Free-to-Play (F2P) model which brought mobile gaming to the fore of gaming culture. As a “new” cultural phenomenon, “playing” is now accessible anytime, in part due to the widespread availability of mobile technologies that host these games. Drawing from key concepts of the social practices theory, this study aims to explore how do mobile F2P games fit into the players’ everyday activities and occupations. Specifically, in what ways can time, mobile technologies and games shape the integration of gaming practices into the everyday life of players?
Based on a thematic content analysis of 15 semi-structured qualitative interviews with players, it is possible to see how three key dimensions can shape mobiles F2P gaming practices, namely the characteristics of mobile F2P games, the use of mobile technologies, and the temporal dispositions of everyday life. These results highlight how social practices theory allows for a broader understanding of mobile F2P gaming practices by taking into account both the individual and structural aspects of this phenomenon.
So what? Situating mobile F2P gaming practices within the context of everyday life can shed light on their complete embeddedness in the player’s daily routines. It highlights how time can play a major role in shaping the gaming practices and raises key questions, namely the importance of time in mobile gaming addiction.