VGO, NFT, OMG! Commentary on Continued Developments in Skins Wagering

Document Type

Article

Publication Date

2-13-2019

Publication Title

Gaming Law Review

Volume

23

Issue

1

First page number:

23

Last page number:

25

Abstract

Regulatory agencies in jurisdictions around the world have been hard‐pressed to continually revisit their duties in review of new products that blur the lines between gambling and gaming. Most recently, popular topics at this intersection have included the defining of loot boxes as gambling (or not), as well as an array of different gambling options fuelled by the use of a tradable commodity—skins—as its currency; these have been widely discussed in legal, academic, and media circles. But even as these discussions progress on how industry, regulators, and other stakeholders should be approaching such subjects, the state of play continues to evolve. One such case, described here, presents a prime example of how a variety of different technological developments can be combined to form a new gambling‐related product: VGO skins.

Keywords

Gambling; Video games; Blockchain; Skins; Non-Fungible token

Disciplines

Gaming and Casino Operations Management

Language

English

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