VGO, NFT, OMG! Commentary on Continued Developments in Skins Wagering
Document Type
Article
Publication Date
2-13-2019
Publication Title
Gaming Law Review
Volume
23
Issue
1
First page number:
23
Last page number:
25
Abstract
Regulatory agencies in jurisdictions around the world have been hard‐pressed to continually revisit their duties in review of new products that blur the lines between gambling and gaming. Most recently, popular topics at this intersection have included the defining of loot boxes as gambling (or not), as well as an array of different gambling options fuelled by the use of a tradable commodity—skins—as its currency; these have been widely discussed in legal, academic, and media circles. But even as these discussions progress on how industry, regulators, and other stakeholders should be approaching such subjects, the state of play continues to evolve. One such case, described here, presents a prime example of how a variety of different technological developments can be combined to form a new gambling‐related product: VGO skins.
Keywords
Gambling; Video games; Blockchain; Skins; Non-Fungible token
Disciplines
Gaming and Casino Operations Management
Language
English
Repository Citation
Abarbanel, B.,
Macey, J.
(2019).
VGO, NFT, OMG! Commentary on Continued Developments in Skins Wagering.
Gaming Law Review, 23(1),
23-25.
http://dx.doi.org/10.1089/glr2.2019.2312