Physiological Responses and Hedonics during Prolonged Physically Interactive Videogame Play
Document Type
Article
Publication Date
1-1-2016
Publication Title
Games for Health Journal
Volume
5
Issue
2
First page number:
108
Last page number:
113
Abstract
Objective: This study was designed to assess physiologic responses and hedonics (i.e., liking) during prolonged physically interactive videogame play. Materials and Methods: Participants (n = 24) completed three 30-minute videogame conditions on separate days in a random order. During two of the conditions participants played physically interactive videogames (Nintendo of America, Inc. [Redmond, WA] "Wii™ Fit" "Basic Run" and "Basic Step"). During the third condition participants played a traditional/sedentary game ("Tanks!"), which required minimal physical movement for gameplay. Oxygen consumption (VO2) was assessed using indirect calorimetry throughout each condition and averaged every 5 minutes. Liking was assessed via visual analog scale at the 15- and 30-minute time points during each condition. Results: Mean VO2 was significantly (P < 0.001) greater during "Basic Run" (16.14 ± 5.8 mL/kg/minute, 4.6 ± 1.7 metabolic equivalents [METs]) than either "Basic Step" (11.4 ± 1.7 mL/kg/minute, 3.3 ± 0.5 METs) or the traditional/sedentary videogame (5.39 ± 1.0 mL/kg/minute, 1.5 ± 0.1 METs). "Basic Step" was also greater (P < 0.001) than the traditional/sedentary game. VO2 did not significantly (P = 0.25) fluctuate across the 30-minute session for any game. In other words, participants maintained a consistent physiologic intensity throughout each 30-minute condition. There were no differences (P ≥ 0.20) across gaming conditions or time for liking. Conclusions: Participants achieved and maintained moderate-intensity physical activity (≥3.0 METs) during both 30-minute physically interactive videogame conditions. Furthermore, because liking was similar across all gaming conditions, participants may be willing to substitute the physically interactive videogames in place of the traditional/sedentary game. © Copyright 2016, Mary Ann Liebert, Inc. 2016.
Language
English
Repository Citation
Santo, A.,
Barkley, J. E.,
Hafen, P. S.,
Navalta, J.
(2016).
Physiological Responses and Hedonics during Prolonged Physically Interactive Videogame Play.
Games for Health Journal, 5(2),
108-113.
http://dx.doi.org/10.1089/g4h.2015.0077