Award Date
1-1-2004
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
Sociology
First Committee Member
Andrea Fontana
Second Committee Member
Matt Wray
Number of Pages
135
Abstract
This thesis is an analysis of how the play mechanics of the Return to Castle Wolfenstein videogame influence player cooperation and competition during play as well as an analysis of player chat as indication of cooperation and competition. While the premise of the game is competition the play mechanics of the game were found to induce intricate and extensive cooperation among players. In this study, player communication was primarily focused on achieving game goals, however there was also communication for cooperative efforts. The play mechanics of the game significantly influences the experience of players. Further research must be conducted to refine methods of analyzing play mechanics and to facilitate comparison among video games and between video games and other similar computer-modeled environments.
Keywords
Action; Games; Ideology; Interaction; Internet; Video
Controlled Subject
Sociology; Recreation; Communication
File Format
File Size
2344.96 KB
Degree Grantor
University of Nevada, Las Vegas
Language
English
Permissions
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Repository Citation
Smith, Marshall David, "Ideology and interaction in Internet action video games" (2004). UNLV Retrospective Theses & Dissertations. 1700.
http://dx.doi.org/10.25669/7xkj-rhn7
Rights
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