Award Date
1-1-1998
Degree Type
Thesis
Degree Name
Master of Arts (MA)
Department
English
First Committee Member
Susan Taylor
Number of Pages
85
Abstract
Wittgenstein's theory of the "language game" looks at the specific context in which language finds meaning. This theory significantly influences composition theory and practice within the problematic context of the computer-aided classroom, a much more complex and fast-paced environment than the traditional composition classroom. Students face a challenging, semester-long language game of creating a context from learning and meaning by actively participating in the rule-making processes of language. As a result, they are responsible for creating and maintaining their own language games by negotiating their ways through chatrooms (synchronous discussions), email (asynchronous discussions), virus complications, and other technological problems. Therefore, this thesis examines how students must define yet another context for their writing and how this "new" context forces them to engage with each other as fellow writers.
Keywords
Aided; Composition; Computer; Games; Language
Controlled Subject
Rhetoric; Educational technology; Language arts
File Format
File Size
2129.92 KB
Degree Grantor
University of Nevada, Las Vegas
Permissions
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Repository Citation
Moeller, Ryan M, "Language games and computer-aided composition" (1998). UNLV Retrospective Theses & Dissertations. 938.
http://dx.doi.org/10.25669/tf03-gm61
Rights
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