A Gamified Approach to Beginning Reading and STEAM

Document Type

Article

Publication Date

10-15-2018

Publication Title

E-Learn World Conference on E-Learning

Publisher

Association for the Advancement of Computing in Education

Publisher Location

San Diego, CA

Volume

2018

Issue

1

First page number:

1547

Last page number:

1560

Abstract

This session will focus on the planning, implementation and astonishing results of a two-year pilot program, iKnow School + Home Adventure, in an inner-city elementary school. iKnow School + Home Adventure is designed to enable children who are English language learners to build a strong foundation as emergent readers and beginning readers. Its story-driven, blended approach to early literacy and Science, Technology, Engineering, Arts and Math (STEAM) fosters an interactive experiential learning opportunity for students to learn English as well as learning to read (Guccione, 2011) . Results indicated that students tested above 97% mastery in Letter Name Fluency and Letter Sound Fluency upon completion of Year Two of the Pilot Program.

Disciplines

Accessibility | Educational Methods | Educational Technology | Urban Education

Language

English


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