A Gamified Approach to Beginning Reading and STEAM
Document Type
Article
Publication Date
10-15-2018
Publication Title
E-Learn World Conference on E-Learning
Publisher
Association for the Advancement of Computing in Education
Publisher Location
San Diego, CA
Volume
2018
Issue
1
First page number:
1547
Last page number:
1560
Abstract
This session will focus on the planning, implementation and astonishing results of a two-year pilot program, iKnow School + Home Adventure, in an inner-city elementary school. iKnow School + Home Adventure is designed to enable children who are English language learners to build a strong foundation as emergent readers and beginning readers. Its story-driven, blended approach to early literacy and Science, Technology, Engineering, Arts and Math (STEAM) fosters an interactive experiential learning opportunity for students to learn English as well as learning to read (Guccione, 2011) . Results indicated that students tested above 97% mastery in Letter Name Fluency and Letter Sound Fluency upon completion of Year Two of the Pilot Program.
Disciplines
Accessibility | Educational Methods | Educational Technology | Urban Education
Language
English
Repository Citation
Coleman, C.,
Grubaugh, S.,
Coleman, D.,
Levitt, G.,
Speaker, R.,
Speaker, P.
(2018).
A Gamified Approach to Beginning Reading and STEAM.
E-Learn World Conference on E-Learning, 2018(1),
1547-1560.
San Diego, CA: Association for the Advancement of Computing in Education.
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