Game-Based Learning: Robotics and Escape Rooms

Document Type

Article

Publication Date

1-1-2020

Publication Title

The Australian Mathematics Education Journal

Volume

2

Issue

4

First page number:

20

Last page number:

24

Abstract

The authors describes two ways that robotics and escape rooms, both examples of game-based learning, can be implemented in the mathematics classroom. They describe two ways to implement game-based learning in mathematics to engage students and help them develop their mathematical knowledge.

Keywords

Mathematics study and learning; Robotics; Learning and scholarship; Video games; Middle school students

Disciplines

Education | Science and Mathematics Education

Language

English


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