Game-Based Learning: Robotics and Escape Rooms
Document Type
Article
Publication Date
1-1-2020
Publication Title
The Australian Mathematics Education Journal
Volume
2
Issue
4
First page number:
20
Last page number:
24
Abstract
The authors describes two ways that robotics and escape rooms, both examples of game-based learning, can be implemented in the mathematics classroom. They describe two ways to implement game-based learning in mathematics to engage students and help them develop their mathematical knowledge.
Keywords
Mathematics study and learning; Robotics; Learning and scholarship; Video games; Middle school students
Disciplines
Education | Science and Mathematics Education
Language
English
Repository Citation
Stohlmann, M.,
Kim, Y. R.
(2020).
Game-Based Learning: Robotics and Escape Rooms.
The Australian Mathematics Education Journal, 2(4),
20-24.