Game-Based Learning: Robotics and Escape Rooms
The Australian Mathematics Education Journal
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The authors describes two ways that robotics and escape rooms, both examples of game-based learning, can be implemented in the mathematics classroom. They describe two ways to implement game-based learning in mathematics to engage students and help them develop their mathematical knowledge.
Mathematics study and learning; Robotics; Learning and scholarship; Video games; Middle school students
Education | Science and Mathematics Education
Kim, Y. R.
Game-Based Learning: Robotics and Escape Rooms.
The Australian Mathematics Education Journal, 2(4),