Integrated STEM Education Through Game-Based Learning

Document Type

Conference Proceeding

Publication Date

1-1-2020

Publication Title

Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, Mexico

First page number:

2238

Last page number:

2242

Abstract

Science, technology, engineering, and mathematics (STEM) education continues to garner focus and attention from teachers, students, researchers, policymakers, and businesses due to the vast importance of technology in the world. The integration of STEM subjects has the potential to make learning relevant and more engaging for students, which can increase their mathematical knowledge. In this paper, I focus on integrated steM education through open-ended game-based learning within a technological context. Integrated steM education is the integration of STEM subjects with an explicit focus on mathematics. The possibilities for integrating mathematics and technology through open-ended game-based learning has increased in recent years. Recommendations for future work will be discussed.

Keywords

Curriculum enactment; Middle school education; STEM

Disciplines

Curriculum and Instruction | Education | Science and Mathematics Education

Language

English

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