Integrated STEM Education Through Game-Based Learning
Document Type
Conference Proceeding
Publication Date
1-1-2020
Publication Title
Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, Mexico
First page number:
2238
Last page number:
2242
Abstract
Science, technology, engineering, and mathematics (STEM) education continues to garner focus and attention from teachers, students, researchers, policymakers, and businesses due to the vast importance of technology in the world. The integration of STEM subjects has the potential to make learning relevant and more engaging for students, which can increase their mathematical knowledge. In this paper, I focus on integrated steM education through open-ended game-based learning within a technological context. Integrated steM education is the integration of STEM subjects with an explicit focus on mathematics. The possibilities for integrating mathematics and technology through open-ended game-based learning has increased in recent years. Recommendations for future work will be discussed.
Keywords
Curriculum enactment; Middle school education; STEM
Disciplines
Curriculum and Instruction | Education | Science and Mathematics Education
Language
English
Repository Citation
Stohlmann, M.
(2020).
Integrated STEM Education Through Game-Based Learning.
Mathematics Education Across Cultures: Proceedings of the 42nd Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education, Mexico
2238-2242.
http://dx.doi.org/10.51272/pmena.42.2020-381