The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation
Document Type
Book Section
Publication Date
1-1-2015
Publication Title
Gamification: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies, Tools, and Applications
Publisher
Information Science Reference
Publisher Location
Hershey, PA
First page number:
129
Last page number:
138
Repository Citation
McCreery, M. P.,
Krach, S. K.,
Nolen, A.
(2015).
The Protagonist and Their Avatar: Learner Characteristics in a Culture of Simulation.
Gamification: Concepts, Methodologies, Tools, and Applications: Concepts, Methodologies, Tools, and Applications
129-138.
Hershey, PA: Information Science Reference.
http://www.worldcat.org/oclc/905902744
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